1. British Educational Training and Technology (BETT) Show 2025
Six Form 4 and 5 STEAM Innovators, Pan Pui Wang (5B), Cheung Sum Ying (5D), Zhang Man Kin (5E), Chan Oi Ching (4D), Cheng Hoi Kit (4D) and Lam Wing Ting (4D) participated in the BETT Show on a study tour to the United Kingdom and Denmark from 19th to 30th January, 2025.
At BETT 2025, our STEAM Innovators proudly presented their innovative designs: a cyclist-pedestrian alert system and a mobile fitness application. They engaged with global visitors, demonstrating their inventions and allowing hands-on experience with the application’s functionalities. The event further inspired our STEAM Innovators by exposing them to the latest technological advancements in education, broadening their horizons and sparking innovative ideas.

2. Visiting Goodnotes’ Office in London
Another highlight of the study tour was a visit to the London office of Goodnotes, where students witnessed innovation in action. Our students were inspired by the team’s dedication to digital note-taking and this experience has undoubtedly offered an inspiring glimpse into real-world tech careers.

3. Visiting the University of Cambridge
Our STEAM Innovators greatly benefited from an interaction with two alumni Mok Chun Hei Moses (Class of 2023) and Yeung Yan Yat Isaac (Class of 2023), who are currently studying at Cambridge University. During our visit to Emmanuel College, University of Cambridge, the alumni shared firsthand accounts of their learning experiences within the esteemed academic environment, sparking insightful dialogue and offering valuable reflections that will undoubtedly serve as a catalyst for our STEAM Innovators’ future aspirations.

4. University Visit – Aalborg University Copenhagen
Our students were given the opportunity to explore the cutting-edge field of motion capture technology during a seminar at Aalborg University Copenhagen. This comprehensive session included not only theoretical instruction on the principles of motion tracking and data acquisition, but also engaging real-world demonstrations. It provided our STEAM innovators with a detailed overview of the technology’s capabilities, from the use of sensors and cameras to the processing of complex movement data. The intriguing real-life demonstrations allowed students to see motion capture in action, illustrating its role in creating realistic digital animations and conducting precise movement analysis.

5. Sightseeing in Denmark
To complement the academic focus, our study tour included essential sightseeing, offering students an enriching experience in Copenhagen, Denmark’s capital, and Odense, its third-largest city. In Copenhagen, we explored iconic landmarks, including the Little Mermaid Statue and the historic City Hall. Our itinerary in Odense featured an immersive visit to the H.C. Andersen House, a museum dedicated to the celebrated author Hans Christian Andersen, where students were deeply engaged by his enduring literary legacy.